Bu.d.d.A. & Serge Devadder
Sat. July 16th 2022 at 20:00
Jugendzentrum villa - Stadtjugendring Augsburg (Germany)
attenuation circuit präsentiert:
Bu.d.d.A. [mystic drone - Zürich/ Augsburg]
Serge Devadder [ambient electronics - Bruxelles]
Samstag, 16.07.22
villa / Kanalstraße 15 / 86153 Augsburg (DE)
https://www.facebook.com/villa.jugendzentrum
Einlass 20:00 / Beginn 21:00 (pünktlich!)
Eintritt: Euro 5 + Euro 10 empfohlene Spende für die Künstler
ermässigt. (Schüler...): Euro 3
** EINLASS NUR MIT VORANMELDUNG
(Name & Adresse von allen Personen)
via e-mail an attenuation-circuit@web.de
*** Die Veranstaltung wird unter 2G durchgeführt.
EINLASS NUR MIT IMPF- oder GENESUNGS-NACHWEIS !
The visual art of my wife Birgit Schweimler has been a key source of inspiration for over two decades. Her paintings gave the covers of my first 3 solo albums their very distinctive look and perfectly catch the moods, textures and tones of the music.
I regularly contribute to exhibitions of her work with sound installations or live performances.
Visit Birgit's webpage for her view on our mix of "sound & colours".
(Photo © Birgit Schweimler)
Music for exhibitions
Continuous generative soundscape "Blue Shimmer" for the kunstVOLL exhibition (Dießen, March 2021).
Multiple asynchronous looped strings of randomised samples and notes are triggered from a Synthstrom Deluge sequencer. These events are then echo-trailed with an Electro-Harmonix 95000 looper and the resulting stream is reverberated with a Strymon Nightsky pedal. The soundscape is therefore highly aleatoric and statistically not repeat in our lifetime. At any time, unique surprises may occur and disappear again forever...
(Photo © Chris Gebhart Photograpy)
In 2001 Fragminder released a single player board game "Fragmind" which was based on analytical deduction methods used in molecular biology. To promote the game, an electronic PC-based version was also released for which I designed the interactive event-noises and soundscapes.
The 1 hour track below (Fragmind - recycled & expanded) is a further exploration of the sounds I made for the game.