concerts & events

I will contribute with real-time generative soundscapes at

Art Exhibition by art-collective

"Die Seilschaft"

9-17 December 2023

Helmut Bäumker

Josef Huber

Jonas Ochs

Birgit Schweimler

Serge Devadder


location: "Blauen Haus"

Prinz-Ludwig-Str. 23

86911 Dießen am Ammersee


Opening: Dec. 10th, 11 a.m.



Die Seilschaft - exhibition flyer
Die Seilschaft im Blauen Haus Dec 23 - w
Adobe Acrobat Dokument 7.3 MB

A few impressions of various projects...


paintings & sounds

The visual art of my wife Birgit Schweimler has been a key source of inspiration for over two decades. Her wonderful paintings give the covers of my solo albums their very distinctive appearance. They perfectly reflect the moods, textures and tones of the music.


I regularly contribute to art exhibitions of Birgit's work with sound installations or even live performances.  


Please visit Birgit's webpage for her view on our mix of "sound & colours".



(Photo © Birgit Schweimler)

Installations & genertative soundtracksa


These are long-form and open-ended textural ambiences, mainly as intended for art exhibitions. The goal is to immerse the visitor into a reflective sonic environment that echoes, enforces or sometimes even contrasts with the visual impressions of the exhibited artwork. These pieces can run for hours or even days while continuously morphing and evolving.  I usually assemble my textural "colours" using a modular synthesizer, treated samples or digital timbres and then feed this core material into a chain of stochastic algorhythms, digital treatments and looping pedals. Carefully chosen rules will shape temporary clusters that suddenly appear and die-away again forever. Visitors can either intently listen to (a fraction of) the piece, or they can choose to ignore it and rather experience it as an integral part of the room ambience.


(Photo © Chris Gebhart Photograpy)

sound design

In 2001 Fragminder bvba released a single player board game "Fragmind" which was based on analytical deduction methods used in molecular biology. To promote the game, an electronic PC-based version was also released for which I designed the interactive event-noises and soundscapes. 


Related music is available on the digital release Lattice Fracture from my Bandcamp page.